
One - Two - Four Dialogue
This is a structured discussion activity for exploring a topic by answering questions in three different set-ups: individually, in pairs and in teams.
This is a structured discussion activity for exploring a topic by answering questions in three different set-ups: individually, in pairs and in teams.
The most common causes of dysfunctional meetings can be eliminated: unclear purpose or lack of a common one, time wasters, restrictive participation, absent voices, groupthink, and frustrated participants. The process of designing a storyboard draws out a purpose that becomes clearer as it is matched with congruent microstructures. It reveals who needs to be included for successful implementation. Storyboards invite design participants to carefully define all the micro-organizing elements needed to achieve their purpose: a structuring invitation, space, materials, participation, group configurations, and facilitation and time allocations. Storyboards prevent people from starting and running meetings without an explicit design. Good designs yield better-than-expected results by uncovering tacit and latent sources of innovation.
In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.
Using the Social Process Triangles created by the Institute of Cultural Affairs to identify a broad range of issues faced by a community, followed by the Consensus Workshop Method to see larger patterns of issues.
Test your communication and interpretation skills with Blind Drawing!
This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.
The GROW Model is a coaching framework used in conversations, meetings, and everyday leadership to unlock potential and possibilities. It's a simple & effective framework for structuring your coaching & mentoring sessions and great coaching conversations. Easy to use for both face-to-face and online meetings. GROW is an acronym that stands for Goal, Reality, Obstacles/Options, and Will.
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
Which of these two values is more important among the employees in your organization?
Yes, you are right: Both of them are important. And comparing these two values is like comparing apples with oranges.
However, thinking about these values, discussing them, and placing them in a priority order makes them more tangible. Participants identify the highest-priority value among a set of employee values by comparing them two at a time.
This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.