Library of facilitation techniques
find the right tool for your next session

Systems Thinking
All behaviour is connected (no behaviour is isolated).
All behaviour is created jointly (and is in fact circular).
You cannot not behave.
All behaviour provokes feedback.
A change in one part of a system results in a change in another part.

Training Needs Assessment canvas
Use the Training Needs Assessment canvas collect information from clients, participants and research to prepare a future training course, program or workshop.

The Penny Game
The “Penny Game” allows the team to learn through self-organization and observation; specifically, that smaller batches can deliver value to the customer faster. In addition, the game demonstrates that the size of the batches has a direct impact on the delivery. With a large batch, the Workers feel more pressure on themselves to get the batch to the next Worker; with smaller batches, the pressure is lower but more constant.

Agile Clock
A proper understanding of Agile Manifesto is VERY important for the introduction of Scrum. The twelve agile principles are less abstract than the four values of the Agile manifesto and can be easily understood.
The game is based on an exercise Pocket-sized Principles.

Protobot
One of the best ways to explore creativity is through building. Simple low fidelity prototypes can allow us to transform simple (and at times complex) ideas into something physical. In doing so we inevitably open a space for continuing to explore, reevaluate and iterate.

The song of my life
From a list of songs important in the lives of the group members, we will try to guess who chose them.

Hybrid note storm
A method to capture notes and reflections in hybrid events