Le Six journalistique - Qui Quoi Quand Où Pourquoi Comment
Une méthode de questionnement pour expliquer, enquêter et générer des idées.
Une méthode de questionnement pour expliquer, enquêter et générer des idées.
Em X salas/grupos, com os temas previamente distribuídos.
È un icebreaker veloce e divertente
Ice breaker divertente che incuriosisce i partecipanti
Creare un’opportunità di riflessione e di introspezione rispetto al proprio futuro e/o al futuro del proprio team
Attività di brainstorming che utilizza le immagini come stimolo al pensiero. Prevede una buona capacità di astrazione da parte dei partecipanti e la disponibilità a mettersi in gioco.
Die Teilnehmer sollen auf Kommando Dinge berühren, die vorgegebene Anforderungen erfüllen, z. B. „Berühre etwas Blaues”, „Berühre etwas aus Holz”, „Berühre deine Zehen”. Die Komplexität kann schrittweise erhöht werden, z. B. „Berühre etwas, das dich zum Lachen bringt” oder „Berühre etwas, das dich inspiriert”.
Circle players up and let them know they will play catch, which is very easy. The difference is that the "ball" is a sound they make up in the moment and it will change with every throw to the next player
Player 1 "throws" by making a sound accompanied by a gesture/eye contact to indicate who they are throwing to
Player 2 "catches" by making the same sound back to player 1
Player 2 is then player 1 and creates a new sound to throw to a new player 2
Play for a few minutes and see how players adjust and relax. Pause midway if needed to help them along with key questions like "are you looking for a right or a cool sound?" or "how much are you in your head?"
Debrief:
What improved it and smoothed it out?
What did you have to let go of?
How risky did it feel?
Discussions can go in many directions, let the players discover their own answers.
Virtual Adaptation:
Number the players - make sure the numeral is in front of their name so it stays visible, ex 3 James, and have them "throw" to the next number.
OR
Have players call on one another before they "throw," ex "Mary, ooga boogah!"
Ein Spiel zum Kennenlernen
Choose a random object or theme (ie. kiss, teacher, trouble, pet, etc)
Think of a story for each category
Use the exercise at, or very near, the start of a course, workshop or meeting where people don't know each other as it helps to learn names of each other