
Game Breaks (Word Search) for Online Facilitation
Team energiser for a virtual classroom or web conference meeting
Team energiser for a virtual classroom or web conference meeting
The Stinky Fish Canvas is a visual way to address the problems teams carry around: the longer we void the conversation, the stinkier our issues get.
This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.
The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.
This is a practical, dynamic and versatile method for groups to explore ideas and questions together. Something like a physical questionnaire; participants respond to questions by walking around the space and placing themselves on an imaginary line. This provides a starting point for reflection and discussion and brings teams together.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
People share a fear, it is received by another, and then they are asked to share the advice that a trusted mentor or friend would give them.
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.
Encourage creative thinking and getting to know each other better with a short round of 'time travel' questions to each of your participants.
People compare something (e.g. themselves, their company, their team) to an object.